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Creature Td

Resume Work Experience Examples & Samples

Overview of Creature Td

Creature Technical Directors (TDs) are responsible for the technical aspects of creature animation in film, television, and video games. They work closely with animators, riggers, and other technical artists to ensure that the creatures behave realistically and interact seamlessly with their environments. Creature TDs use a variety of software tools and programming languages to create and manipulate the digital models of creatures, including rigging, simulation, and rendering.
Creature TDs must have a strong understanding of anatomy, physics, and computer graphics to create believable and dynamic creatures. They also need to be proficient in scripting and programming, as they often need to create custom tools and scripts to achieve the desired effects. Creature TDs must be able to work collaboratively with other members of the production team, including directors, producers, and other artists, to ensure that the final product meets the creative and technical requirements of the project.

About Creature Td Resume

A Creature TD resume should highlight the candidate's technical skills, including proficiency in software tools such as Maya, Houdini, and ZBrush, as well as programming languages such as Python, C++, and MEL. The resume should also showcase the candidate's experience with rigging, simulation, and rendering, as well as their ability to create custom tools and scripts.
In addition to technical skills, a Creature TD resume should also demonstrate the candidate's creative abilities, including their understanding of anatomy, physics, and character design. The resume should highlight any previous experience with creature animation, as well as any relevant education or training in computer graphics, animation, or related fields.

Introduction to Creature Td Resume Work Experience

The work-experience section of a Creature TD resume should detail the candidate's previous roles and responsibilities, including any projects they have worked on that involved creature animation. The section should highlight the candidate's technical skills and experience with rigging, simulation, and rendering, as well as any custom tools or scripts they have created.
In addition to technical skills, the work-experience section should also showcase the candidate's ability to work collaboratively with other members of the production team, including animators, riggers, and other technical artists. The section should highlight any leadership or mentorship experience, as well as any awards or recognition the candidate has received for their work in creature animation.

Examples & Samples of Creature Td Resume Work Experience

Entry Level

Creature Rigger

Served as a Creature Rigger at GHI Studios from 2017 - 2019. Rigged and animated various creatures for a horror game. Worked closely with the animation team to ensure all rigs were functional and met the needs of the project.

Experienced

Creature Technical Artist

Worked as a Creature Technical Artist at DEF Games from 2019 - 2021. Developed and maintained the rigging and skinning systems for a variety of creatures in a fantasy RPG. Implemented a new pipeline that improved workflow efficiency by 25%.

Advanced

Senior Creature TD

Worked as a Senior Creature TD at JKL Productions from 2015 - 2018. Led a team of 8 in developing and implementing creature animations for a sci-fi movie. Developed a new rigging system that reduced animation time by 40%.

Advanced

Senior Creature TD

Worked as a Senior Creature TD at TUV Productions from 2012 - 2015. Led a team of 11 in developing and implementing creature animations for a sci-fi movie. Developed a new rigging system that reduced animation time by 55%.

Junior

Creature Animator

Served as a Creature Animator at MNO Animation from 2014 - 2016. Created and animated various creatures for a children's animated series. Collaborated with a team of 6 to ensure all animations were consistent and met production deadlines.

Junior

Creature Animator

Served as a Creature Animator at KLM Animation from 2013 - 2015. Created and animated various creatures for a children's animated series. Collaborated with a team of 8 to ensure all animations were consistent and met production deadlines.

Junior

Creature Animator

Served as a Creature Animator at YZA Animation from 2012 - 2014. Created and animated various creatures for a children's animated series. Collaborated with a team of 7 to ensure all animations were consistent and met production deadlines.

Advanced

Senior Creature TD

Worked as a Senior Creature TD at VWX Productions from 2013 - 2016. Led a team of 10 in developing and implementing creature animations for a sci-fi movie. Developed a new rigging system that reduced animation time by 50%.

Experienced

Creature Technical Artist

Worked as a Creature Technical Artist at ZAB Games from 2015 - 2017. Developed and maintained the rigging and skinning systems for a variety of creatures in a fantasy RPG. Implemented a new pipeline that improved workflow efficiency by 45%.

Junior

Creature Animator

Served as a Creature Animator at WXY Animation from 2011 - 2013. Created and animated various creatures for a children's animated series. Collaborated with a team of 9 to ensure all animations were consistent and met production deadlines.

Junior

Creature Animator

Served as a Creature Animator at ABC Animation from 2016 - 2018. Created and animated various creatures for a children's animated series. Collaborated with a team of 5 to ensure all animations were consistent and met production deadlines.

Experienced

Creature Technical Artist

Worked as a Creature Technical Artist at NOP Games from 2016 - 2018. Developed and maintained the rigging and skinning systems for a variety of creatures in a fantasy RPG. Implemented a new pipeline that improved workflow efficiency by 40%.

Experienced

Creature Technical Artist

Worked as a Creature Technical Artist at PQR Games from 2018 - 2020. Developed and maintained the rigging and skinning systems for a variety of creatures in a fantasy RPG. Implemented a new pipeline that improved workflow efficiency by 30%.

Entry Level

Creature Rigger

Served as a Creature Rigger at QRS Studios from 2014 - 2016. Rigged and animated various creatures for a horror game. Worked closely with the animation team to ensure all rigs were functional and met the needs of the project.

Experienced

Creature Technical Artist

Worked as a Creature Technical Artist at BCD Games from 2017 - 2019. Developed and maintained the rigging and skinning systems for a variety of creatures in a fantasy RPG. Implemented a new pipeline that improved workflow efficiency by 35%.

Entry Level

Creature Rigger

Served as a Creature Rigger at EFG Studios from 2015 - 2017. Rigged and animated various creatures for a horror game. Worked closely with the animation team to ensure all rigs were functional and met the needs of the project.

Senior

Creature Technical Director

Worked as a Creature Technical Director at XYZ Studios from 2018 - 2022. Led a team of 10 in developing and implementing complex creature animations for a AAA game. Developed a new rigging system that reduced animation time by 30%.

Entry Level

Creature Rigger

Served as a Creature Rigger at CDE Studios from 2013 - 2015. Rigged and animated various creatures for a horror game. Worked closely with the animation team to ensure all rigs were functional and met the needs of the project.

Entry Level

Creature Rigger

Served as a Creature Rigger at STU Studios from 2016 - 2018. Rigged and animated various creatures for a horror game. Worked closely with the animation team to ensure all rigs were functional and met the needs of the project.

Advanced

Senior Creature TD

Worked as a Senior Creature TD at HIJ Productions from 2014 - 2017. Led a team of 9 in developing and implementing creature animations for a sci-fi movie. Developed a new rigging system that reduced animation time by 45%.

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