Lead Character Modeler
Resume Work Experience Examples & Samples
Overview of Lead Character Modeler
A Lead Character Modeler is a specialized 3D artist responsible for creating high-quality character models that are used in various forms of media, including video games, films, and animations. This role requires a deep understanding of anatomy, proportions, and movement, as well as proficiency in modeling software such as Maya, ZBrush, and Blender. The Lead Character Modeler often oversees a team of junior modelers, providing guidance and ensuring that all models meet the project's artistic and technical standards.
The role of a Lead Character Modeler is crucial in the pre-production phase of a project, as the quality of the character models directly impacts the overall look and feel of the final product. This position requires strong communication skills, as the Lead Character Modeler must collaborate with other departments, such as animation and rigging, to ensure that the models are functional and meet the needs of the project. Additionally, the Lead Character Modeler must stay up-to-date with the latest trends and techniques in the industry to maintain a competitive edge.
About Lead Character Modeler Resume
A Lead Character Modeler resume should highlight the candidate's experience in creating high-quality character models, as well as their ability to lead and mentor a team of junior modelers. The resume should include a portfolio of the candidate's best work, showcasing their skills in modeling, texturing, and sculpting. Additionally, the resume should emphasize the candidate's ability to work collaboratively with other departments, such as animation and rigging, to ensure that the models are functional and meet the needs of the project.
The resume should also highlight the candidate's proficiency in modeling software such as Maya, ZBrush, and Blender, as well as their understanding of anatomy, proportions, and movement. The candidate's ability to stay up-to-date with the latest trends and techniques in the industry should also be emphasized, as this demonstrates their commitment to maintaining a competitive edge. Finally, the resume should include any relevant education or training, such as a degree in fine arts or a certificate in 3D modeling.
Introduction to Lead Character Modeler Resume Work Experience
The work experience section of a Lead Character Modeler resume should provide a detailed account of the candidate's experience in creating high-quality character models, as well as their ability to lead and mentor a team of junior modelers. This section should include specific examples of projects the candidate has worked on, highlighting their role in the project and the impact of their work on the final product.
The work experience section should also emphasize the candidate's ability to work collaboratively with other departments, such as animation and rigging, to ensure that the models are functional and meet the needs of the project. Additionally, the section should highlight the candidate's proficiency in modeling software such as Maya, ZBrush, and Blender, as well as their understanding of anatomy, proportions, and movement. Finally, the section should include any relevant education or training, such as a degree in fine arts or a certificate in 3D modeling.
Examples & Samples of Lead Character Modeler Resume Work Experience
Senior Character Modeler at MNO Games
Created detailed and realistic 3D character models for various game genres. Mentored junior modelers and provided feedback on their work. Worked closely with the art director to ensure all models met the project's artistic vision. Contributed to the development of new modeling techniques and tools. 2014 - 2017
Junior Character Modeler at STU Studios
Assisted senior modelers in creating 3D character models for video games. Learned and applied industry-standard modeling techniques. Worked on various projects, including mobile games and indie titles. 2010 - 2012
Junior Character Modeler at CDE Studios
Assisted senior modelers in creating 3D character models for video games. Learned and applied industry-standard modeling techniques. Worked on various projects, including mobile games and indie titles. 2010 - 2012
Character Modeler at ZAB Animation
Modeled and textured characters for animated films and TV shows. Collaborated with the rigging and animation teams to ensure characters were fully functional and ready for animation. Participated in the development of new modeling and texturing workflows. 2012 - 2014
Lead Character Modeler at JKL Entertainment
Led a team of 8 character modelers in creating 3D models for a variety of media, including video games, films, and commercials. Developed and maintained character pipelines, ensuring consistency and efficiency across projects. Collaborated with designers and animators to bring characters to life. Successfully delivered 3 major game titles on time and within budget. 2017 - 2021
Senior Character Modeler at ABC Games
Created detailed and realistic 3D character models for various game genres. Mentored junior modelers and provided feedback on their work. Worked closely with the art director to ensure all models met the project's artistic vision. Contributed to the development of new modeling techniques and tools. 2012 - 2015
Lead Character Modeler at TUV Entertainment
Led a team of 12 character modelers in creating high-quality 3D models for AAA games. Developed and maintained character pipelines, ensuring consistency and efficiency across projects. Collaborated with designers and animators to bring characters to life. Successfully delivered 4 major game titles on time and within budget. 2017 - 2021
Lead Character Modeler at VWX Entertainment
Led a team of 12 character modelers in creating high-quality 3D models for AAA games. Developed and maintained character pipelines, ensuring consistency and efficiency across projects. Collaborated with designers and animators to bring characters to life. Successfully delivered 4 major game titles on time and within budget. 2018 - 2022
Character Modeler at BCD Animation
Modeled and textured characters for animated films and TV shows. Collaborated with the rigging and animation teams to ensure characters were fully functional and ready for animation. Participated in the development of new modeling and texturing workflows. 2013 - 2015
Junior Character Modeler at EFG Studios
Assisted senior modelers in creating 3D character models for video games. Learned and applied industry-standard modeling techniques. Worked on various projects, including mobile games and indie titles. 2011 - 2013
Senior Character Modeler at WXY Games
Created detailed and realistic 3D character models for various game genres. Mentored junior modelers and provided feedback on their work. Worked closely with the art director to ensure all models met the project's artistic vision. Contributed to the development of new modeling techniques and tools. 2014 - 2017
Junior Character Modeler at GHI Studios
Assisted senior modelers in creating 3D character models for video games. Learned and applied industry-standard modeling techniques. Worked on various projects, including mobile games and indie titles. 2008 - 2010
Character Modeler at PQR Animation
Modeled and textured characters for animated films and TV shows. Collaborated with the rigging and animation teams to ensure characters were fully functional and ready for animation. Participated in the development of new modeling and texturing workflows. 2012 - 2014
Lead Character Modeler at XYZ Studios
Led a team of 10 character modelers in creating high-quality 3D models for AAA games. Developed and maintained character pipelines, ensuring consistency and efficiency across projects. Collaborated with designers and animators to bring characters to life. Successfully delivered 5 major game titles on time and within budget. 2015 - 2020
Senior Character Modeler at YZA Games
Created detailed and realistic 3D character models for various game genres. Mentored junior modelers and provided feedback on their work. Worked closely with the art director to ensure all models met the project's artistic vision. Contributed to the development of new modeling techniques and tools. 2015 - 2018
Lead Character Modeler at HIJ Entertainment
Led a team of 10 character modelers in creating high-quality 3D models for AAA games. Developed and maintained character pipelines, ensuring consistency and efficiency across projects. Collaborated with designers and animators to bring characters to life. Successfully delivered 5 major game titles on time and within budget. 2016 - 2020
Character Modeler at NOP Animation
Modeled and textured characters for animated films and TV shows. Collaborated with the rigging and animation teams to ensure characters were fully functional and ready for animation. Participated in the development of new modeling and texturing workflows. 2011 - 2013
Senior Character Modeler at KLM Games
Created detailed and realistic 3D character models for various game genres. Mentored junior modelers and provided feedback on their work. Worked closely with the art director to ensure all models met the project's artistic vision. Contributed to the development of new modeling techniques and tools. 2013 - 2016
Character Modeler at DEF Animation
Modeled and textured characters for animated films and TV shows. Collaborated with the rigging and animation teams to ensure characters were fully functional and ready for animation. Participated in the development of new modeling and texturing workflows. 2010 - 2012
Junior Character Modeler at QRS Studios
Assisted senior modelers in creating 3D character models for video games. Learned and applied industry-standard modeling techniques. Worked on various projects, including mobile games and indie titles. 2009 - 2011