background

Lead Character Modeler

Resume Work Experience Examples & Samples

Overview of Lead Character Modeler

A Lead Character Modeler is a specialized 3D artist responsible for creating high-quality character models that are used in various forms of media, including video games, films, and animations. This role requires a deep understanding of anatomy, proportions, and movement, as well as proficiency in modeling software such as Maya, ZBrush, and Blender. The Lead Character Modeler often oversees a team of junior modelers, providing guidance and ensuring that all models meet the project's artistic and technical standards.
The role of a Lead Character Modeler is crucial in the pre-production phase of a project, as the quality of the character models directly impacts the overall look and feel of the final product. This position requires strong communication skills, as the Lead Character Modeler must collaborate with other departments, such as animation and rigging, to ensure that the models are functional and meet the needs of the project. Additionally, the Lead Character Modeler must stay up-to-date with the latest trends and techniques in the industry to maintain a competitive edge.

About Lead Character Modeler Resume

A Lead Character Modeler resume should highlight the candidate's experience in creating high-quality character models, as well as their ability to lead and mentor a team of junior modelers. The resume should include a portfolio of the candidate's best work, showcasing their skills in modeling, texturing, and sculpting. Additionally, the resume should emphasize the candidate's ability to work collaboratively with other departments, such as animation and rigging, to ensure that the models are functional and meet the needs of the project.
The resume should also highlight the candidate's proficiency in modeling software such as Maya, ZBrush, and Blender, as well as their understanding of anatomy, proportions, and movement. The candidate's ability to stay up-to-date with the latest trends and techniques in the industry should also be emphasized, as this demonstrates their commitment to maintaining a competitive edge. Finally, the resume should include any relevant education or training, such as a degree in fine arts or a certificate in 3D modeling.

Introduction to Lead Character Modeler Resume Work Experience

The work experience section of a Lead Character Modeler resume should provide a detailed account of the candidate's experience in creating high-quality character models, as well as their ability to lead and mentor a team of junior modelers. This section should include specific examples of projects the candidate has worked on, highlighting their role in the project and the impact of their work on the final product.
The work experience section should also emphasize the candidate's ability to work collaboratively with other departments, such as animation and rigging, to ensure that the models are functional and meet the needs of the project. Additionally, the section should highlight the candidate's proficiency in modeling software such as Maya, ZBrush, and Blender, as well as their understanding of anatomy, proportions, and movement. Finally, the section should include any relevant education or training, such as a degree in fine arts or a certificate in 3D modeling.

Examples & Samples of Lead Character Modeler Resume Work Experience

Experienced

Senior Character Modeler at MNO Games

Created detailed and realistic 3D character models for various game genres. Mentored junior modelers and provided feedback on their work. Worked closely with the art director to ensure all models met the project's artistic vision. Contributed to the development of new modeling techniques and tools. 2014 - 2017

Entry Level

Junior Character Modeler at STU Studios

Assisted senior modelers in creating 3D character models for video games. Learned and applied industry-standard modeling techniques. Worked on various projects, including mobile games and indie titles. 2010 - 2012

Entry Level

Junior Character Modeler at CDE Studios

Assisted senior modelers in creating 3D character models for video games. Learned and applied industry-standard modeling techniques. Worked on various projects, including mobile games and indie titles. 2010 - 2012

Junior

Character Modeler at ZAB Animation

Modeled and textured characters for animated films and TV shows. Collaborated with the rigging and animation teams to ensure characters were fully functional and ready for animation. Participated in the development of new modeling and texturing workflows. 2012 - 2014

Advanced

Lead Character Modeler at JKL Entertainment

Led a team of 8 character modelers in creating 3D models for a variety of media, including video games, films, and commercials. Developed and maintained character pipelines, ensuring consistency and efficiency across projects. Collaborated with designers and animators to bring characters to life. Successfully delivered 3 major game titles on time and within budget. 2017 - 2021

Experienced

Senior Character Modeler at ABC Games

Created detailed and realistic 3D character models for various game genres. Mentored junior modelers and provided feedback on their work. Worked closely with the art director to ensure all models met the project's artistic vision. Contributed to the development of new modeling techniques and tools. 2012 - 2015

Senior

Lead Character Modeler at TUV Entertainment

Led a team of 12 character modelers in creating high-quality 3D models for AAA games. Developed and maintained character pipelines, ensuring consistency and efficiency across projects. Collaborated with designers and animators to bring characters to life. Successfully delivered 4 major game titles on time and within budget. 2017 - 2021

Senior

Lead Character Modeler at VWX Entertainment

Led a team of 12 character modelers in creating high-quality 3D models for AAA games. Developed and maintained character pipelines, ensuring consistency and efficiency across projects. Collaborated with designers and animators to bring characters to life. Successfully delivered 4 major game titles on time and within budget. 2018 - 2022

Junior

Character Modeler at BCD Animation

Modeled and textured characters for animated films and TV shows. Collaborated with the rigging and animation teams to ensure characters were fully functional and ready for animation. Participated in the development of new modeling and texturing workflows. 2013 - 2015

Entry Level

Junior Character Modeler at EFG Studios

Assisted senior modelers in creating 3D character models for video games. Learned and applied industry-standard modeling techniques. Worked on various projects, including mobile games and indie titles. 2011 - 2013

Experienced

Senior Character Modeler at WXY Games

Created detailed and realistic 3D character models for various game genres. Mentored junior modelers and provided feedback on their work. Worked closely with the art director to ensure all models met the project's artistic vision. Contributed to the development of new modeling techniques and tools. 2014 - 2017

Entry Level

Junior Character Modeler at GHI Studios

Assisted senior modelers in creating 3D character models for video games. Learned and applied industry-standard modeling techniques. Worked on various projects, including mobile games and indie titles. 2008 - 2010

Junior

Character Modeler at PQR Animation

Modeled and textured characters for animated films and TV shows. Collaborated with the rigging and animation teams to ensure characters were fully functional and ready for animation. Participated in the development of new modeling and texturing workflows. 2012 - 2014

Senior

Lead Character Modeler at XYZ Studios

Led a team of 10 character modelers in creating high-quality 3D models for AAA games. Developed and maintained character pipelines, ensuring consistency and efficiency across projects. Collaborated with designers and animators to bring characters to life. Successfully delivered 5 major game titles on time and within budget. 2015 - 2020

Experienced

Senior Character Modeler at YZA Games

Created detailed and realistic 3D character models for various game genres. Mentored junior modelers and provided feedback on their work. Worked closely with the art director to ensure all models met the project's artistic vision. Contributed to the development of new modeling techniques and tools. 2015 - 2018

Advanced

Lead Character Modeler at HIJ Entertainment

Led a team of 10 character modelers in creating high-quality 3D models for AAA games. Developed and maintained character pipelines, ensuring consistency and efficiency across projects. Collaborated with designers and animators to bring characters to life. Successfully delivered 5 major game titles on time and within budget. 2016 - 2020

Junior

Character Modeler at NOP Animation

Modeled and textured characters for animated films and TV shows. Collaborated with the rigging and animation teams to ensure characters were fully functional and ready for animation. Participated in the development of new modeling and texturing workflows. 2011 - 2013

Experienced

Senior Character Modeler at KLM Games

Created detailed and realistic 3D character models for various game genres. Mentored junior modelers and provided feedback on their work. Worked closely with the art director to ensure all models met the project's artistic vision. Contributed to the development of new modeling techniques and tools. 2013 - 2016

Junior

Character Modeler at DEF Animation

Modeled and textured characters for animated films and TV shows. Collaborated with the rigging and animation teams to ensure characters were fully functional and ready for animation. Participated in the development of new modeling and texturing workflows. 2010 - 2012

Entry Level

Junior Character Modeler at QRS Studios

Assisted senior modelers in creating 3D character models for video games. Learned and applied industry-standard modeling techniques. Worked on various projects, including mobile games and indie titles. 2009 - 2011

background

TalenCat CV Maker
Change the way you create your resume